Dalia Valerian Hileman
Rigger
kimmuryiel@yahoo.com
daliavhileman.comOBJECTIVE
To obtain an entry-level position as a technical artist to utilize my skills in character rigging and knowledge of flow and movementSKILLS
Software SkillsTechnical Skills
Soft Skills
- Maya
- Photoshop
- Unreal Development Kit
- Unity
- 3D Rigging
- 3D Animation
- Hard-surface Modeling
- Bone-based Facial Rigging
- Blend Shapes
- Ability to Meet Deadlines
- Able to Work Independently or in a Group
- Positive Attitude
EXPERIENCE
“House of Madness” – UDK Game for the PC
Kismet Writer (10/2012-6/2013)
- Created over twenty trigger events to cause doors to open when key actions were executed with the appropriate object
- Modeled props, including stair bannisters, bar counter, stairwells, tables, and chairs in a semi-abandoned house
- Unwrapped UV maps on all props
- Designed the graphic user interface used in the final demo of the game. GUI included a clock, compass, minimap, and inventory. Also designed start, option, and menu screens.
California’s Great America, Santa Clara, CA
Rides Operator (3/2010-10/2010 and 3/2011-10/2011)
- Assisted in operation of multiple ride types and for different age groups
- Entrusted with unsupervised operation of rides for extended periods of time
EDUCATION
The Art Institute of California – Silicon Valley, Sunnyvale, CA
Bachelor of Science, Game Art & Design
- 3D Rigging
- Hard Surface and Organic Modeling
- Mapping for Games
- 3D Animation
- Advanced Game Modeling and Texture
- Advanced Game Prototyping